Do Yourself A Favor and Play Get Even


Currently, Get Even sits at critical acclaim out of about 130 reviews on Steam. On Metacritic, it sits at an aggregate score of about 75 out of 31 critics. One look at those critics shows that most of the reviews aren't coming from major sites - Game Informer, PC Gamer, and the Spain branch of IGN are all I'm seeing in terms of the big-name sites. The console versions have even less coverage. I know for a fact that the site I wrote for before going on an extended hiatus due to a career shift, CGM, didn't get a code to cover it. Namco Bandai kind of just pushed it out, did a brief targeted Facebook ad campaign, then called it a day.

That's criminal. Get Even deserves to be in the conversation of 2017's best. Frankly, I don't think the company knows what it has on its hands.

If you haven't played the budget-priced game, please go ahead and do that. I paid for it out of pocket, day one, because I remember hearing about it a few years back. This is something that's been in development for quite some time, and I've been curious about it through its numerous delays. When I started it up, all of my expectations were shattered to bits. Halfway through its six-hour run, they were shattered again.

And then the ending happened. The beautiful, wonderful, mindfuck of an ending that recontexualizes the whole game and presented me with one of the hardest moral decisions I had to make in gaming this year. No joke. And in a year that had Nier: Automata, that's saying a lot. While marketed as a gritty shooter about saving women, the entire game is a subversion of that very idea, and a work of art that makes one think critically about the idea of men "protecting" women in the patriarchal sense. It feels tailor-made for feminist critique and unpacking, I'd say.

It's also just a damn compelling thriller that evokes Fincher and Nolan's best work.

That's not to mention its stylish presentation and fun mechanics. There's a gun with a robotic arm that reaches around cover, and that's pretty dope. There are narrative segments that are reminiscent of Gone Home and Firewatch. There's a dreamlike, John Wick-esque shootout in a park set to upbeat, thumping pop music. It's wonderful. While definitely limited in its budget, it's still a game that packs a visual punch thanks to its excellent use of aesthetic.

I want to write more about Get Even, because there's a lot there to do so with (far more than the rote and frankly dull Prey, another techno-thriller that came out this year.) But before I do that, I want you to play it. Make an effort to do so. Play it all the way to completion which, again, only takes about five to six hours. It's a genuine, earnest game with something important to say, and it's honestly a shame that Namco Bandai has done next to nothing to promote what's likely the best thing they've put out this year.g

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