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Showing posts from November, 2014

What "Assassin's Creed Unity" Means for Gaming

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If you read this blog, then you've probably read my thoughts on Assassin's Creed Unity. In case you haven't, I'll give you the quick and dirty: it's a broken piece of trash, and it wouldn't be worth ten bucks, let alone sixty. Now that that's out of the way, I want to talk about why that's an important fact. And rest assured, it is important. It's probably one of the most important facts to be taken away from this year's releases, in fact.

Why? Because, to me, it represents everything we've been working towards. And when I say "we," I mean us as a collective consumer base, and our relationship with the people who publish our games. See, Unity isn't the problem. Hell, Ubisoft as a collective, despite being a despicable pack of con men, isn't the problem. The problem is the industry itself, and the practices we've come to take laying down. All of the dishonest trailers, the micro-transactions, the incomplete releases... …

Review - "Assassin's Creed Unity" (PS4)

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EA and Activision get a lot of hatred for their corporate practices, and for good reason most of the time, especially in the case of the former. But to me, no publisher has earned a right to be loathed more than Ubisoft. The French corporation routinely shows off doctored footage at gaming conventions, forces players to install their third-rate Steam knock-off to play PC games, releases broken products that require numerous patches, and worst of all? They publicly defend themselves. On more than a few occasions, higher-ups have come out and defended glitches and low frame rates, trashed consoles because they allegedly couldn't handle their games, called their products "too innovative," said that female animations in games were too expensive... the list goes on. No other game company has dared to defend their own bullshit so loudly, so blatantly, so obnoxiously.

2014's 2012 Game of the Year, or, The Caustic Nature of Re-Releases

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Last November, the PS4 and the Xbox One hit store shelves. It was a pretty big deal. A lot of clamoring about the arrival of "true next-gen" and "the new generation" was going on, and the console war between two big systems was at a fever pitch. Never mind that, you know, this console generation had already been kicked off by Nintendo a year earlier, or that PC games already were doing the same stuff these consoles would do, and most likely do it better. But I'll admit it, I bought into the hype. I was ready for the big games, the flashy graphics, the innovative new features. I fell for it, hook, line and sinker.

Fast-forward to this November. You know what the most anticipated game for both these "next-gen" systems is? Grand Theft Auto IV, a game that came out last September. This is hot off the heels of next-gen releases of Sleeping Dogs, Tomb Raider, and The Last of Us, to name a few, not to mention upcoming releases like Halo: The Master Chief Co…

Review - "Call of Duty: Advanced Warfare" (PS4)

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Reviewing a Call of Duty game is a slippery slope these days, more so for high-profile critics than independent bloggers like myself. Still, though, your opinion about an entry in Activision's unstoppable juggernaut of a franchise will earn you the damnation of one crowd and the adoration of another. It's become such a stigmatized series. If you like it, you're a "casual" or a "dudebro" or a "fake gamer girl" or a this or a that. If you hate it, you're a "snob" or an "elitist," so on, so forth. There's barely any in-between, I've noticed, which is really sad. A first-person shooter franchise with some genuinely good games in it has become an example of exactly what's wrong with the gaming community. That is to say, a lot of anonymous people on the internet shouting their opinions at one another as if they are objective facts.

And with another year comes another entry. The proverbial wheel keeps on turning.