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Review - "Shadow of the Tomb Raider" (2018)

I've had to sit on my thoughts on Shadow of the Tomb Raider for... jeez, almost a month now, huh?

This is mainly because I have a lot of complicated feelings about it. When I play a Tomb Raider game at this point, I have to let a lot of things percolate. That stems, primarily, from the fact that Tomb Raider II was the first video game I ever played, and therefore set a lot of standards that I hold near and dear for what a video game should be. As I got older, I compared practically every third-person adventure game against it, for better or worse. And, really, I don't think that's unfair. Tomb Raider II is, in my opinion, one of the finest pieces of interactive entertainment out there. It achieves a balance of smarts, thrills, and intuitive design that even most 2018 video games can't seem to get right, and honestly, gave developers enough ideas to plunder for over two decades at this point.

Anyway. Because I hold Tomb Raider II in such high regard, and because I have …

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