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"Aha!": A Tomb Raider Retrospective - Part Two: A New Legend

In 2003, the world was waiting with bated breath for Lara Croft.

Okay, maybe that's an exaggeration. But with the general critical consensus that the Tomb Raider games were starting to run together and needed a shake-up, despite their repeated profitability, the gaming public was interested to see where Core Design would go next. The new console generation was well underway, with the PS2, GameCube and Xbox established as the dominant forces in the marketplace. Well, ah. Maybe not the Xbox so much. Still, gaming was in a brave new world, and people were curious where gaming's leading lady would find herself in it.

The answer wasn't great.

Tomb Raider: The Angel of Darkness (2003)

I'm not going to rip too much into this one. No, really - at least not in the way you might expect. One reason for that is that I have literally nothing to say about this game that hasn't already been said. Its legendary bugs, control hangups, and overall state of incompleteness is pretty w…

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