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Shaq Fu: A Legend Reborn Is About As Good As It Could Be

The first Shaq Fu is pretty terrible. Not really the trainwreck it's often made out to be, granted - the 16-bit era was filled with plenty of garbage, much of it way worse than Shaq's big debut in the gaming world - but definitely a far cry from "good" or even "decent." It makes sense, then, that the marketing for Shaq Fu: A Legend Reborn is an apology tour of sorts, headlined by the catchphrase, "we didn't Fu it up this time." Saber Interactive is leaning into the first game's cult status as a bad game, in hopes that self-deprecating humor is enough to instill consumers with enough faith and interest to turn a profit.

A bold strategy, Cotton. Let's see if it pays off.

Honestly, A Legend Reborn is something I've been fairly excited for since they announced it. The era that allowed Shaq Fu to be conceptualized, developed, and published at retail price is my favorite in gaming, and a deliberate callback to that is something that I c…

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